Warning; this is not a tutorial. This is my journey about developing a game and learning Unity.

If you haven’t read my previous article on learning Unity 3D, I wouldn't blame you, but you can catch up on my ramblings here.

I’m learning Unity and documenting my journey of creating a game. What I’ll be covering here are the guidelines, or design requirements of said game. It’s good to lay these ideas out so you at least have some sort of roadmap, or just a list of what you’re trying to accomplish, even if they change through the course of…


I’m documenting my experiences with learning Unity 3D game engine. In this article, I’ll be talking about making a “simple” random generator using C#. If you haven’t read my previous article on Learning Unity, you can check it out here.

Warning; this is not a tutorial. This is my journey about learning Unity 3D.

After completing the Asteroids tutorial (I talk about it in my previous article), I wanted to take those learnings and create my own game. Of course, I’d love to do a full blown RPG RTS, but realistically, the time commitment would be prohibitive, especially with my…


By learning Unity, I mean “the world’s leading platform for creating and operating interactive, real-time 3D (RT3D) content”, not how to get along with terrorists.

A word of warning; this is not a tutorial. This is my journey about learning Unity.

Unity’s interface. https://docs.unity3d.com/Manual/UsingTheEditor.html
Unity’s interface. https://docs.unity3d.com/Manual/UsingTheEditor.html

Let me set some context here. I’m a late-40-something, Senior UX Designer who was laid off due to restructuring or whatever. Basically, they didn’t like me and a few other people. Rather than run back to another stifling corporate job, I figured I’d learn augmented reality (AR), while also running a job board for creatives at Wemote.work.

Michael Bradley

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