Game Design, err, Guidelines

Warning; this is not a tutorial. This is my journey about developing a game and learning Unity.

If you haven’t read my previous article on learning Unity 3D, I wouldn't blame you, but you can catch up on my ramblings here.

I’m learning Unity and documenting my journey of creating a game. What I’ll be covering here are the guidelines, or design requirements of said game. It’s good to lay these ideas out so you at least have some sort of roadmap, or just a list of what you’re trying to accomplish, even if they change through the course of development…